The second part of the project to create an enemy for the video game Occult, here you can see the work with blendshapes and textures on this model, I tried to pay great attention to the details of the skin, flesh and bone parts, I was inspired a lot by the works of famous horror games and films. Rig and animations made by Igor Rykov and Ivan Shaposhnik
Captured and texture switch in marmoset
Rig and Animations made by Igor Rykov, Ivan Shaposhnik